Some functions are borrowed from SPIN, VIBE, SMPLify-X.SMPL models and layer are from MPII SMPL-X model. Here are the great works this project is built upon: : The calibration tool and the annotator are released.: The real-time 3D visualization part is released!.: The Multi-view Multi-person part is released!.: Support mediapipe keypoints detector.It can be used with Blender etc.Īs the output specifications are open to public (except for FBX), you can even create your own programs to receive data from MocapForAll.Annotator for bounding box, keypoints and mask Updates You can save the captured motion as BVH files and FBX files. Sending tracker to VirtualMotionCapture.Sending bones to VSeeFace, and receiving facial expression morphs from VSeeFace.Sending bones and facial expression morphs to Unreal Engine using VMC4UE.Sending bones and facial expression morphs to Unity using EVMC4U.You can send the captured motion to various applications via the VMC protocol. A Unity sample to read data from the shared memory written by MocapForAll is available from the online manual.As described in Use in other apps via VMC protocol, it is also possible to link by EVMC4U and VMC4UE using VMC Protocol.Plugins for linking data directly to UE4, UE5, or Unity are available from the online manual.You can send the captured motion to Unreal Engine4, Unreal Engine5, or Unity for game development or video production. Use in Unreal Engine4, Unreal Engine5, Unity Through Virtual Motion Tracker, the capture motion can be used as virtual trackers in applications running on SteamVR. Use in SteamVR via Virtual Motion Tracker Note that VirtualMotionCapture itself is not required for other compatible apps to communicate with each other using VMC protocol. (*3) "VMC protocol" is a message format used for communication between applications such as VirtualMotionCapture. The official HP of Virtual Motion Tracker does not use the word "VMT protocol", but MocapForAll uses the word "VMT protocol" for convenience. (*2) "VMT protocol" here refers to the message format used in the communication of Virtual Motion Tracker. (*1) Both VMT protocol and VMC protocol use UDP/OpenSound Control. You can output captured motion to the shared memory in real time.You can save the captured motion to files in BVH format and FBX format.You can output captured motion to the network(*1) via VMT protocol(*2) and VMC protocol(*3) in real time.around 17 fps on Surface Pro 7 which does not have a dedicated GPU.Realtime with a middle range PCFor examples, it runs at You can also use apps that turns your smartphones or tablets into webcams. You can use regular webcams like the ones used in video conferences. No special equipment requiredYou can capture human motion if you have the followings: This is a Windows application that uses multiple webcams to capture human motion using AI. The demo version has limited functionality only for data export. Make sure the app works in your environment before purchase. “We accepts suggestions and bug reports at our Discord server.” How are you planning on involving the Community in your development process? “We plan to raise the price as new features are implemented.” Will this software be priced differently during and after Early Access? “Basically, all necessary functions have been implemented, and it is in a state where it can be practically operated in terms of load and accuracy, such as use with VR applications and send data to DCC tools or game engines.” What is the current state of the Early Access version? “In the future version, we plan to improve the user interface, reduce CPU/GPU usage, improve estimation accuracy, and add data output options.” How is the full version planned to differ from the Early Access version? Add data output format (=> Released in v1.16)”Īpproximately how long will this software be in Early Access? Improve tracking accuracy using time series data Add read/write function of setting preset Improve performance by reducing rendering (=> Released in v1.15) Add upper body only mode (=> Released in v1.15) We are planning to continue upgrading as follows and accepting feedbacks from users. We have received a lot of feedbacks on our Discord server, and we have upgraded our app more than 15 times so far, though many requests are still on the ToDo list. “Our application has already been used by a large number of users since its release in June 2021.
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